#ifndef PROJECTILE_H
#define PROJECTILE_H
#include <URGE/URGE.h>
#include "Enemy.h"
 USING_URGE;

class Projectile : public Generic
{
    public:
        Projectile(Enemy* enemy, ParticleEmitter* part);
        virtual ~Projectile();
        int collide(Object& other);
        int nFrags;
    protected:
    private:
    URGE::Templates::ParticleEmitter particle;
    Enemy* enemy;
    ParticleEmitter* part;
};

#endif // PROJECTILE_H
